Contact
This form does not yet contain any fields.
    Twitter
    Feeds

    What’s happening on blogs I follow:

    Powered by Squarespace
    Subscribe
    Subscribe to the main feed.

    Entries in design thinking (4)

    Wednesday
    Aug262009

    Does Design Thinking Require Designers?

    Good article by Jump Associates’ Dev Patnaik about what design thinking really means. I hate this term as it gets tossed around without any concrete definition (perhaps that’s why people like it so much - it sounds sexy, but they don’t have to understand it). Patnaik uses the example of Claudia Kotchka, VP of design strategy at Proctor & Gamble, as do many people who point to the success record of design thinking. But Patnaik is sanguine about calling her a design thinker:

    [W]hat Claudia achieved at P&G is perhaps the most impressive accomplishment of design thinking’s relatively recent heritage. She took what she knew about design and applied it to a broad array of problems faced by one of the world’s largest corporations. On the face of it, Claudia’s tenure at P&G is a testament to the power of thinking like a designer.
    Here’s the problem: Claudia Kotchka isn’t a designer. She’s an accountant by training. And she spent most of her career working in marketing. It would be hard to envision a business executive with a more traditional background. While Claudia’s success makes a great case study for the triumph of a designer finally being brought into the conversation, it’s just not true. And it calls into question whether design thinking is really the missing ingredient in innovation.

    Patnaik advocates a more general approach of hybrid thinking rather than design thinking. I think that loses a bit of the humanist focus that is implied in design thinking, but still by neutralizing the phrase one acknowledges that plenty of people other than designers can, do, and have for many decades been doing integrated thinking across disciplines.

    Read more >

    Related articles:

    Tuesday
    May122009

    Design Thinking, 1992-Style

    The term design thinking has gained a lot of attention recently, but it’s actually been around for over fifteen years. The earliest mention of it I’m aware of is from an essay by Richard Buchanan (former professor at CMU, now at Case Western), in the journal Design Issues. It was titled “Wicked problems in design thinking.”

    Coincidentally, this essay was the first place where I ran across the concept of wicked problems, something which I would return to years later.

    Here are some excerpts from it. I think it’s striking how much it presages of current ideas on design thinking.

    Despite efforts to discover the foundations of design thinking in the fine arts, the natural sciences, or most recently, the social sciences, design eludes reduction and remains a surprisingly flexible activity. No single definition of design, or branches of professionalized practice such as industrial or graphic design, adequately covers the diversity of ideas and methods gathered together under this label.

    There is no area of contemporary life where design — the plan, project, or working hypothesis which constitutes the “intention” in intentional operations — is not a significant factor in shaping human experience.

    To gain some idea of how extensively design affects contemporary life, consider the four broad areas in which design is explored throughout the world by professional designers and by many others who may not regard themselves as designers:

    1. Symbolic and visual communications
    2. Material objects
    3. Activities and organized services
    4. Complex systems or environments for living, working, playing and learning

    Reflecting on this list…it is tempting to identify and limit specific design professions within each area… But this would not be adequate, because these areas are not simply categories of objects that reflect the results of design. Properly understood and used, they are also places of invention shared by all designers, places where one discovers the dimensions of design thinking by a reconsideration of problems and solutions.

    There are so many examples of conceptual repositioning in design that it is surprising no one has recognized the systematic pattern of invention that lies behind design thinking in the twentieth century.

    Design problems are “indeterminate” and “wicked” because design has no special subject matter of its own apart from what a designer conceives it to be. The subject matter of design is potentially universal in scope, because design thinking may be applied to any area of human experience.

    [W]hat many people call “impossible” may actually only be a limitation of imagination that can be overcome by better design thinking. This is not directed toward a technological “quick fix” in hardware but toward new integrations of signs, things, actions and environments that address the concrete needs and values of human beings in diverse circumstances.

    The essay is reprinted in the book The Idea of Design

    Monday
    Apr202009

    Tim Brown's Book is Coming, and Looks a Bit Familiar

    Tim Brown, CEO of Ideo, has announced the publication date of his book and the title: Change By Design.

    I’m sure it’s going to be an interesting read and will be a big seller, but I couldn’t help noticing the similarities of the cover to a well-known classic book about design, Ralph Caplan’s By Design, published 26 years ago. Now, I’m not trying to be snarky here just because I work for Ideo’s competitor and I have a book of my own in the works, honest. I showed the cover to my designer wife and it was the first thing she said about it too, so I don’t think I’m completely off my rocker here.

    Tuesday
    Dec302008

    Thinking About Design Maturity


    [Apologies for this being such a long post. But it gave me a chance to write down, rather roughly and incompletely still, ideas that have been kicking around in my head for a while.]

    Jess McMullin has posted a new version of his “Design Maturity” framework, which looks at different levels of design “sophistication”, as it were, and how design contributes to outcomes of different problem types.

    Using cars as an example, he labels the fives levels, from least to most mature, as:

    1. Default: Status quo determines design. No conscious effort made to differentiate design.
    2. Style: Design is a creator of fashion and trend. It also reacts to the same.
    3. Function: Design makes things work better.
    4. Problem Solving: Design finds new opportunities by solving existing problems
    5. Framing: Design redefines the problems facing the organization

    Broadly speaking this is a fine set of categories, though the line between Function and Problem Solving seems quite slim. My sense at the moment is that the list is not MECE — mutually exclusive and collectively exhaustive, to use a nerdy BCG term. But it will take some more thinking to see if that hunch is right.

    Jess, if you read the following please take it as constructive feedback (which is why you labelled it a “Beta” diagram obviously). I’m as concerned and invested in finding a way around these issues as you are. There is way too much sloppiness in the writing about design thinking, which at the moment makes me reject it as self-serving and not actually that helpful at clarifying what designers bring to the table without pissing a bunch of other people off. So it’s important that we sort this out and I appreciate Jess continually putting his frameworks out there as a way of provoking conversation.

    My main concern with the current diagram, and this is not a dig at Jess, but more of an issue in general with the notion of design thinking, is that design is becoming everything and therefore nothing. 

    Scientists, researchers, engineers, marketers, inventors and entrepreneurs could all make equally valid claims to the function, problem solving and framing layers. In terms of disciplines I would think they’ve had much larger proportion of contribution to these layers over the decades than trained designers. And this is the point of design thinking I suppose, to assert the design discipline’s seat at the table, arguing that those other disciplines are doing an incomplete job.

    Would the late Geoffrey Frost, former CMO of Motorola and who shepherded the Razr through the bureaucracy, have self-identified as a designer? Unlikely. But he was concerned with many of the same things that designers concern themselves with, though he did not necessarily possess all the necessary skills for executing on them. But he knew how to assemble a team that could execute on them.

    So we keep running into the slipperiness of the word “design”. It’s a verb, an adjective, a noun. A lot of writing on design thinking seems to move between these three things as though they are interchangeable when they are not, in fact. Design as an activity of problem solving is quite universal, though designers are trained in a particular approach that is broadly similar across the various design disciplines. But it is somewhat different than the problem solving approach used by engineers, scientists, marketers, etc.

    So to say that “Design makes things better” and “Design finds new opportunities for solving existing problems” makes it sound like we are trying to sweep all the problem solving approaches of those other disciplines under our discipline. All your base are belong to us sort of thing. Or that’s how it can be interpreted even if we don’t mean it that way.

    I’m reminded of sitting in algebra class doing proofs:

    • If A=B then B=A
    • If design = solving problems then solving problems = design

    If you’re a scientist or a marketer and you’re told this, you may see some grain of truth but you also wouldn’t call yourself a designer. But if a designer in your organization comes along and tells you that you’ve been doing design, but that they are the design specialist, then the implication is that they are also the problem-solving specialist. This gets to be threatening to non “designers”, and also again misses the differences in how problems are solved and approached.

    The notion of design “maturity” could also be easily misconstrued. Just because a company treats design “immaturely” by “relegating” it to style status, does not mean that it may actually be extremely sophisticated about how it goes about framing and solving problems.

    In a 2004 article that many have cited, Rotman’s Roger Martin says:

    The truth is, highly-skilled designers are currently heading-up many of the world’s top organizations – they just don’t know they are designers, because they were never trained as such.

    The problem I have with this is that it devalues design at the same time that it tries to raise the value of it. If there are many hidden designers out there who have never been trained, then what exactly is it that trained designers bring to the table? Did they waste their money and time getting trained? At the end of the day, what piece of the venn diagram are trained designers left to claim? Anything?

    I can’t do everything that a scientist, an engineer or a marketer does. But does this mean they can do everything a designer can do? If so, what value is a designer to an organization? Might as well just lay them off.

    I’m also troubled by this because it makes it sound like designers are, every last one of them, all-encompassing in their approach and equally comfortable at all four of the upper layers of Jess’ diagram. Design thinking advocates often make the same implication: they never say it directly, but it’s done with the same kind of algebra swap above.

    Yet I’ve known plenty of designers that just want to make cool looking shit. (I like cool looking shit so this is not a knock on them.) They are only slightly interested in user research or the competitive environment or what the client/company’s business goals are. So the notion of design inherently containing all these different levels is not necessarily true. And for much of industrial design’s history, at least, style has been the predominant factor.

    Sure, the Eames were great at combining a lot of these layers and are rightly lionized for it. But they didn’t exactly do user research did they? At least in the biographies I’ve read of them I’ve never seen any mention of it. They paid meticulous and luxiouriously lengthy attention to craft and did a lot of prototyping and working with the final production materials. And they were extremely good at information design. But this was largely done through intuitive understanding of the audience and their needs.

    And while Dreyfuss looked at humans from a dimensional point of view, Loewy was 99% concerned with style. How the product worked, what it did, how it addressed socio-cultural conditions were none of his concern. And I’ll bet he made a lot more money than Dreyfuss.

    Go to the Museum of Modern Art and see what is shown as great “design” there. Lots of uncomfortable chairs, impractical furniture, expensive limited production run tableware, and minimalist hard to use electronics. I’m exaggerating to make a point, but not much. Rietveld chair anyone? Starck kettle with a handle that gets red hot? Design’s track record at solving problems in a way that many people would find satisfactory is not that great, judging by MoMA’s collection.

    (The story is a bit different in interaction design, arguably almost the reverse where style has had to fight for a place rather than it being the foundation.)

    While I think it is brave to try and re-take the word design in a “I’m a PC” kind of way, there is too much baggage there. There has to be another way to make this meeting of the disciplines work that doesn’t involve getting all wound up on semantic battles only to find out we’re all basically saying the same thing. This is what gets religious sects in trouble for centuries on end.

    To get back to the specifics of Jess’ design maturity graphic. He has the second generation Prius as Problem Solving, and the first generation as Default (i.e. no formal design contribution). I find this puzzling. The first hybrid was a much harder technical problem to solve. The second generation was a refinement, an adjustment of the recipe. It is better looking, but that’s not what the Problem Solving level is supposed to be about. The second Prius was better marketed. So is this what Problem Solving is about? I’m having a hard time understanding the hierarchy here.

    In the Function layer we have the Nissan GT-R. It has won accolades around the world for being a giant killer with staggering performance. But the word on the street is that it is a technical achievement, less so an emotional one. (Britain’s two premier car magazines just weighed in an one gave the GT-R car of the year honors, the other second place to a much more expensive Lamborghini, praising the GT-R’s performance but knocking it on the involvement front.) But much of the greatness of the GT-R can be laid at the feet of engineers, materials experts, and so on. The “car designers” had relatively little to do with how fast it goes or how well it handles. Indeed one could argue that it succeeds in spite of being rather blocky looking and with an interior that looks like Tokyo at night.

    Lastly, if Function is making this “better”, is the GT-R really better? Yes it is fast and handles exceptionally well, but there are many other ways that a car can be better that are arguably more important than speed and handling, especially in this day and age.

    By way of closing this ramble, my parting thoughts are that I think focusing on equating design with individual outcomes is misleading, because lots of other disciplines also focus on those same outcomes in isolation. What designers do in a particularly intensive way is the collaborative process, the prototyping and problem visualization process, and laddering up and down in a micro/macro view of the world that is intent on connecting the various views together. In other words travelling up and down Jess’ five layers and seeing the interconnections between them. I wouldn’t go so far as to say that this is entirely unique to design, but I think that designers who are inclined this way do it in a particularly interesting and fruitful way. But we are still poor at talking about it and making the value of it clear in ways that don’t rely on tautologies, or at least I am.

    Related articles